#pragma once

#include "Muzzy A Wrappers/DirectX.h"

class Tile
{
public:
	enum TileType { TT_COLLISION,TT_NOCOLLISION,TT_COUNT };

private:
	unsigned	m_nID;
	TileType	m_eTileType;
	Vector2		m_vPosition;

public:
	Tile(void);
	virtual ~Tile(void);


	void Render();
};

